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| Subject: Kanto justus Mon Sep 02, 2013 7:40 pm | |
| Puppetery - Spoiler:
Name: Kugutsu no Jutsu (Puppetry Technique) Type: Ninjutsu Sub-type: Kugutsu Rank: C-rank Orientation: Offensive, Defensive Cost: Effects: The Kugutsu technique allows the user to form strings of chakra that are used to control and object, mainly puppets. The user winds their chakra through the puppet's body, the chakra wires becoming a nervous system of sorts for the marionette. When moving one's fingers, the puppet will respond, moving it's limbs as the puppet master dictates. This way, a puppeteer can fight from afar. The user may manipulate other inanimate objects, such as projectiles, as well as multiple puppets at once. However, the more items the puppeteer controls at once, the less capable he is at using each of them. For this reason, lesser ninja tend to control few puppets, while higher ranks are capable of controlling many. The Kugutsu Jutsu need only be activated once, however, requires a maintaining cost each turn after the initial activation. The maximum amount of standard puppets controllable by this technique is ten.
Skills - Spoiler:
Puppeteer
Lvl 3: Allows the ninja to control 3 puppets at a time and the use of puppeteer jutsus up to A Rank. Gets Medical Lvl 2 effects.
Medical
Level II: Allows the ninja to use up to rank C medical Ninjutsu and to use more advanced healing objects.
Basic justu - Spoiler:
Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Chakra Shūgō [Chakra Manifestation] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: N/A Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Kawarimi no Jutsu Type: Ninjutsu Sub-Type: Basic Rank: E A substitution jutsu which involves switching the ninja's body for another object of the same weight, usually a piece of wood. This can create an opening to attack the enemy or to escape. This can only be used when there is an escape way for the ninja (not traped in a prison, nor unable to move). Can only be used three times in a battle.
Name: Henge no Jutsu [Transformation Technique] Type: Ninjutsu Sub-type: Basic Rank: E Orientation: Supplementary Cost: Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck.
Knowledge - Spoiler:
Ninjustu Knowledge
Master Level: Allows the ninja to use basic ninjutsu, and three ninjutsu elements. The third element will only allow the ninja to use ninjutsu of lower rank then himself.
Last edited by Kanto on Tue Sep 03, 2013 9:26 pm; edited 6 times in total |
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Joben Jounin
Posts : 41 Join date : 2013-08-30
| Subject: Re: Kanto justus Tue Sep 03, 2013 8:10 pm | |
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Joben Jounin
Posts : 41 Join date : 2013-08-30
| Subject: Re: Kanto justus Tue Sep 03, 2013 9:10 pm | |
| you realize that puppetry isnt a basic ninjutsu and an advanced type. also, puppetry is a form of ninjutsu so it would make more sense for you to specialize in ninjutsu rather than taijutsu. | |
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Joben Jounin
Posts : 41 Join date : 2013-08-30
| Subject: Re: Kanto justus Wed Sep 04, 2013 5:15 pm | |
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| Subject: Re: Kanto justus | |
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